nutz4lights
Full time elf
Hey all,
I have ten pixel trees that I've pretty much given up on sequencing using the fancy layers/macros/transitions of LSP (for this year anyway). Each tree has twelve rows of branches and I'd still like to sequence, by the grid, some top to bottom & bottom to top fades. I came up with the bright idea of creating twelve controllers/elements for each tree where one controller/element contains all of the pixel channels from a particular branch level. I figured, by the grid, that I'd be able to create a chase across the controller/elements like I was able to do in LOR 3.9 using "channel groups" or whatever they call 'em in LOR 3.9. Most of the helpful videos I've seen focus heavily on either sequencing by the layers or how to do chases, fades, etc within ONE controller or element's channels (for instance having a pixel arch as an element and how you chase the light across that pixel string).
So my question is, is it unreasonable to think about wanting to chase, by the grid, across multiple elements? I tried it and it definitely doesn't behave the same as chasing within a single element. For instance, I tried to create a two interval ramp down, right clicked, selected copy, remove the effect, did the SHIFT+drag to create a chase using that effect... and it just pasted them all straight down.. however if I did the same thing with a single interval ramp down effect, I could get the SHIFT+drag command to do a great chase...
Any help is greatly appreciated...
I have ten pixel trees that I've pretty much given up on sequencing using the fancy layers/macros/transitions of LSP (for this year anyway). Each tree has twelve rows of branches and I'd still like to sequence, by the grid, some top to bottom & bottom to top fades. I came up with the bright idea of creating twelve controllers/elements for each tree where one controller/element contains all of the pixel channels from a particular branch level. I figured, by the grid, that I'd be able to create a chase across the controller/elements like I was able to do in LOR 3.9 using "channel groups" or whatever they call 'em in LOR 3.9. Most of the helpful videos I've seen focus heavily on either sequencing by the layers or how to do chases, fades, etc within ONE controller or element's channels (for instance having a pixel arch as an element and how you chase the light across that pixel string).
So my question is, is it unreasonable to think about wanting to chase, by the grid, across multiple elements? I tried it and it definitely doesn't behave the same as chasing within a single element. For instance, I tried to create a two interval ramp down, right clicked, selected copy, remove the effect, did the SHIFT+drag to create a chase using that effect... and it just pasted them all straight down.. however if I did the same thing with a single interval ramp down effect, I could get the SHIFT+drag command to do a great chase...
Any help is greatly appreciated...