Lsp channel mapping?

Discussion in 'LightShow Pro (LSP)' started by Archades, Jan 2, 2014.

  1. Archades

    Archades New Elf

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    Brain not working today, need quick help for assigning channels in LSP and sandevices e682
    In the e682 I want them like this
    (110pixels, 330 channels) 1:1 (the output on e682) - u1 ch1 to ch330
    (151 pixels, 453 channels) 2:1 - u1 ch331 to u2, 273
    (600 pixels matrix, 1800 channels) 3:1 u3 1 to u6 270 (just easier to use 3rd output in masters box for some reason)
    (no pixels, all individual outputs but it's 20 pixels, 60channels) 4:1 - u2 274 to u2 334

    Now I'm not entirely sure how to do that gap for universe 2 and 3 in the e1.31 output for lsp. Any ideas?
    Also how would I make the output and channel listing in LSP for just the matrix itself for testing?
     
  2. ԆцряєсϮ

    ԆцряєсϮ Senior Elf

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    Just set up your e1.31 output in LSP for as many universes as you need as you assign your channels to your controllers accordingly.
    Set up a spread sheet first of what elements you have it will make it much easier.
    Then set up a controller for each element and assign the appropriate channels to the controller.
    Your 110 pixels and 151 pixels are they an element each on their own?
    Also whats the make up of your matrix? Is it 20 x 30 or 15 x 40 etc?
    Also I dont understand what you mean by no pixels all individual outputs but its 20 pixels??
     
  3. OP
    OP
    Archades

    Archades New Elf

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    110pixels is the gutter pixels
    151 is 5 archs of 30, the between 3rd and 4th arch is a null pixel (91)
    600 pixels = 30 pixels wide, 20 high pixel strips matrix
    The other bit is 60channels of DC15, in the e682 it just lists how many pixels on the string which is 20 (but they're not just pixels but 60 invidual channels I use, you can probably ignore me saying they're a fake 20 pixels).

    I have a separate controller for each but had trouble mapping via e1.31 output. The start number = the starting number of the controller right? If I am setting universe 2 to end at ch 334, and want to have the matrix on universe 3, how do i assign that in the e1.31 starting channel? Would the e682 see universe 3, starting at channel 845?
     
  4. ԆцряєсϮ

    ԆцряєсϮ Senior Elf

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    I'm not 100% on how you set up an e682, do you assign a starting channel and string length for each output?
    If so Then I would set LSP like this.
    For your output config set:


    [table][tr][td]
    [/td][td]Act[/td][td]Start[/td][td]Size[/td][/tr][tr][td]01[/td][td]√[/td][td]1[/td][td]512[/td][/tr][tr][td]02[/td][td]√[/td][td]513[/td][td]512[/td][/tr][tr][td]03[/td][td]√[/td][td]1025[/td][td]512[/td][/tr][tr][td]04[/td][td]√[/td][td]1537[/td][td]512[/td][/tr][tr][td]05[/td][td]√[/td][td]2049[/td][td]512[/td][/tr][tr][td]06[/td][td]√[/td][td]2561[/td][td]512[/td][/tr][/table]
    And then for your controllers (Split the matrix up into 4 controllers 150 pixels each) each section on its own universe.

    [table][tr][td]Controller[/td][td]Univ[/td][td]Start Ch[/td][/tr][tr][td]gutter[/td][td]
    1​
    [/td][td]1[/td][/tr][tr][td]Arch1[/td][td]
    1​
    [/td][td]331[/td][/tr][tr][td]Arch2[/td][td]
    1​
    [/td][td]421[/td][/tr][tr][td]Arch3[/td][td]
    2​
    [/td][td]513[/td][/tr][tr][td]Arch4[/td][td]
    2​
    [/td][td]606[/td][/tr][tr][td]Arch5[/td][td]
    2​
    [/td][td]696[/td][/tr][tr][td]Matrix1[/td][td]
    3​
    [/td][td]1025[/td][/tr][tr][td]Matrix2[/td][td]
    4​
    [/td][td]1537[/td][/tr][tr][td]Matrix3[/td][td]
    5​
    [/td][td]2049[/td][/tr][tr][td]Matrix4[/td][td]
    6​
    [/td][td]2561[/td][/tr][/table]And then for your e682 (Assuming you can set the number of strings, pixels and start and end channels on the e682)

    output strings pixels start channel End Channel
    1...... 1..............170... 1.......................510
    2...... 1..............91.......513....................785
    3...... 1..............150....1025..................1474
    4...... 1..............150....1537..................1986
    5...... 1..............150....2049..................2498
    6...... 1..............150....2561..................3010
     

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