release 4.2.5 & 4.2.6

Discussion in 'xLights (Nutcracker)' started by smeighan, Sep 3, 2015.

  1. smeighan

    smeighan Dedicated Elf

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    Release 4.2.6.
    Gil has fixed some stuff, Thanks Gil!


    Latest releases are found at http://nutcracker123.com/nutcracker/releases/
    Issue Tracker is found here: https://github.com/smeighan/xLights/issues


    XLIGHTS/NUTCRACKER RELEASE NOTES:
    --------------------------------
    4.2.6 Sep 02, 2015
    -- bug(gil) Fix morph row/column calculation for large model sizes
    -- enh(gil) New model groups default to "minimal grid".
    -- enh(gil) Add scrollbars to lower windows in Model Groups dialog. Fixes #350.
    -- enh(gil) Increase window frame model bottom limit. Fixes #351.
    4.2.5 Aug 29, 2015
    -- enh(gil) Add Marquee effect
    -- bug(gil) Fix crash when renaming model without sequence open.
    -- bug(dkulp) Implement an "Auto" mode for Eyes for Coro/Image faces that will blink roughly every 5 seconds on a rest
    -- bug(dkulp) Fix crash if face effect dropped on a strand or node
     
  2. AAH

    AAH I love blinky lights :) Community Project Designer

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  3. OP
    OP
    smeighan

    smeighan Dedicated Elf

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    yes, i have a prototype web page.


    it takes a LOR lcc file and creates
    xlights_rgbeffects.xml with all models and views
    xlights_networks.xml with a network setup


    The issue is different lcc files have stuff in them that i need to parse. some people have 4 setups for the same channel. I am trying to build a form where you click on what you want.


    so , yes. progress.


    I also started looking hwo to parse the lee files. part of it is easy, part is hard.


    i am pretty busy the next 7 days, so ill see if i can get the first prototype out to those who sent me their lcc/lee files
     
  4. AAH

    AAH I love blinky lights :) Community Project Designer

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    You're the man Sean :)
    I don't think my .lee file had duplicate channels but it did have stuff shuffled all over the place.
     

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