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Send debug filesDeblen

Discussion in 'xLights (Nutcracker)' started by deblen, Sep 29, 2016.

  1. deblen

    deblen Apprentice Elf

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    Hi,


    The last two releases I have had each one crash when starting.
    If I go back 3 versions, all OK.
    I cannot seem to find were to send the debug files


    [font=verdana, arial, helvetica, sans-serif]Where do I send the files[/font]
     
  2. keithsw1111

    keithsw1111 Full Time Elf

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  3. OP
    OP
    deblen

    deblen Apprentice Elf

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    Hi Keith,


    Please find attached files.


    I downloaded again, but still no luck. Both the latest 2 versions crashed, but worked with the 3rd to last.


    Deblen
     

    Attached Files:

  4. keithsw1111

    keithsw1111 Full Time Elf

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    Your problem is you have several models which are invalid. Specifically "Angelo Fibre T Bright" and "Apex FC" which are both custom models with no nodes defined.


    Keith
     
  5. keithsw1111

    keithsw1111 Full Time Elf

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    Actually it is worse than that ... I just ran check sequence you have 39 serious errors in your setup. You need to fix these. It is a miracle any version works with your setup.
     
  6. OP
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    deblen

    deblen Apprentice Elf

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    Thanks Keith,


    Are you able off er any suggestions, on what I can do.


    Thanks


    Deblen
     
  7. keithsw1111

    keithsw1111 Full Time Elf

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    Run check sequence and fix each of the items flagged as an error at a minimum.


    Each one is reasonably self explanitory:



    Custom models with odd looking channels
    ERR: Custom model 'xxxxx' has no nodes defined.


    You need to go into each model with this error and define at least one node ... or delete the models until you are ready to setup the pixels. If you dont understand this then watch this video on setting up custom models ... XLights 4 Webinar series: Layout and built-in models - YouTube or XLights 4 Webinar series: Generating custom models - YouTube


    There are 39 of these that need to be fixed. v51 will fix the crash but that wont solve your problem and your models still wont have any pixels on them.
     

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