Recent content by crazymofo

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    What are you changing for 2024? Elements you are building, modifying or installing

    This year i finished my 2nd power supply box (half finished last year but it went on the back burner). Also finished my controller box in the garage as i was needing more ports. Improved on my structure for all elevated props from last year and with the latest influx of storms every afternoon I...
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    What are you changing for 2024? Elements you are building, modifying or installing

    Setup is all done for me as of tonight. Have been testing the last couple of nights and tonight i finally set the schedule and timers plugged in for power supplies. Been trialling PulseMesh since Friday night and I am very impressed. Need to figure out the best way to do a QR code now 🤔
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    F16V3 test page bug?

    Good to hear. Up until now these past couple of years i have only ever used the “All” function of the testing page so this never was a problem for me.
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    F16V3 test page bug?

    Hi guys, is there a known bug with the testing page on F16V3 running 2.59? I have a problem that i thought was cable data related but through some testing via FPP and xLights i have come to the conclusion that this is isolated here. It looks to me that it is muddling up the channels while...
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    100fps how many pixels per port

    Just so i’m understanding, even if i create a 100fps sequence my F16V3 would play it at a capped 40fps unless i get it enabled? I appreciate the reply, thanks!!
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    100fps how many pixels per port

    Thanks for such a detailed reply. Much appreciate the info
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    100fps how many pixels per port

    Thanks. Might have a play with my hardware and see what happens.
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    100fps how many pixels per port

    I’m currently mapping one of Tom Betgeorge’s sequences and with the current version of xLights, it tells you what the imported sequence was sequenced at. This one in particular was 100fps. I’m curious as to how to calculate how many pixels per port to theoretically accomodate this high fps. I...
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    Brisbane Mini 2025 idea

    I’m pretty busy this year so don’t know if i will personally have much time to help make this happen. But definitely next year i would like to really help new people entering into the hobby. I agree that as you get closer to the end of the year it is harder for lead times on getting orders, but...
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    Brisbane Mini 2025 idea

    After what i feel was a successful and productive mini for this year, i have some ideas i would like to put forward as an idea for next year. Hosting one a bit earlier in the year with a similar structure of topics of what we covered this year. This gives new people to the hobby an...
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    Release 2024.10 Released

    That is true lol. In my defence, i just like the simplicity of mapping at group level and future proofing myself. Thanks for the fix though. You guys do awesome work!!
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    Release 2024.10 Released

    I will update my GitHub issue, but… i have found the problem (i’m just not exactly sure what it relates to though). So i have a horizontal group with one horizontal line in it, that is the group giving me problems. If i add a 2nd horizontal model into that group, the crashing and stalling...
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    Release 2024.10 Released

    Submitted a bug report on GitHub, hopefully i was able to give enough info. If i place the same effects on the model itself rather than the group i have no problem with it.
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    Release 2024.10 Released

    I will get onto that tomorrow, thanks. Good to know
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    Release 2024.10 Released

    Admittedly my laptop isn’t the best, in desperate need of an upgrade this year. In 2024.03 it takes 10secs to render and it’s fine. Weird.
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