Coro: Creating a new hole in a prop

BigRedNole

Apprentice elf
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Dec 6, 2016
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I am fairly certain I know the answer already, but my OCD is kind of taking over my thinking here.

I have a spinner with 840 seed pixel holes. On the prop, there are I think 16 sections where the holes extend beyond the 4" spacing for the pixels. One way to overcome this is to splice pixels 16 times which comes down to 96 splices (3 on each side of each pixel). That adds a lot of chance for issues. The other solution is to alter the hole layout of 16 pixels. The move would make the uniformity less. but solve the problem the easiest. So here lies the question:

Will moving one hole 0.25" (~0.6cm) make a difference when viewing from about 50 feet (15m) away? I highly doubt it, but my OCD is saying no.
 
That'd be a no, it will look perfectly fine.

Possibly worth a note to the vendor suggesting a tweak to their design to accommodate 4" spacing.
 
That'd be a no, it will look perfectly fine.

Possibly worth a note to the vendor suggesting a tweak to their design to accommodate 4" spacing.
I sent that to them already. Once I encountered it, I ignored the issue the first time until I ran into the pattern a second time. Looked to see if there was any more I could get out of the pixels distance, how the seed pixels went in, or anything. It is just a small delta in how far the holes are apart. It could very possibly be Vendor 1's distance on the pixels is slightly different than Vendor 2's. I just don't want to spend more hours on something that is this trivial.
 
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