Falcon F16V3 bundling pixels in string port settings

victor-l

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Joined
Feb 13, 2022
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I've got a weird issue that I assume have to do with some setting of my Falcon F16V3 pixelcontroller. In my output, every section of three pixels get's bundled together as one pixel; e.g. if I set 2 null pixels in the beginning of a string to be followed by 10 pixels controlled through my DMX, I get 6 pixels turned off (2*3 pixels), followed by 30 pixels controlled by my DMX signal.

If I do enter some graphic such as the test mode "chase" or DMX signal with a flowing gradient the pixels also updates in sections of three.

Have someone come across this type of error before? Any tips where to start troubleshooting or looking for a solution to this type of problem?


The image below gives me the following output:
Clarifying my example, these settings give me the following results (in order):
* 6 null pixels
* 30 pixels of content from DMX signal
* 9 null pixels
* 9 pixels of content from DMX signal
* 3 null pixels
* 150 pixels of content from DMX signal
* 9 null pixels
* x pixels of content from DMX signal (until string ends)
 

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Notenoughlights

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Looks like between output 1 and 2 you have a huge gap. 1 ends on channel 30 and 2 starts channel 91.
3 ends on 249 and 4 starts on 249, should start on 250 otherwise you double up that channel.

Now with the pixels, are these standard node type or led strip. If it's led strip, some of the strip type, usually 12v ws2811 strip is wired as a set of 3 leds per ws2811 chip.
 
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