brando
Full time elf
Hi all
I'm trying to use states for the EFL teddy bear as defined by the model, however I cannot get it to work for the life of me.
The video below on the EFL site shows the bears arms waving up and down, there's a handful of different states, I can't get any working in xlights.
At the moment I am simply trying to get the arms flapping to beat.
There is a state "flapping (beats)" - essentially arms waving up and down.
I have the state effect applied, have created a timing track with the description of each step of the state and essentially followed this video
View: http://videos.xlights.org/xlights-state-effect_b2b0c83ed.html
However I get nothing, literally not even lit up static.
I then noticed the state has force colour on and set to black, thinking this may have been the issue I set it to yellow, still no change.
I figure if I'm doing something wrong someone could point it out, or is there currently an issue with the state effect?
I have tried the steps for each of the different states to no avail.
I'm trying to use states for the EFL teddy bear as defined by the model, however I cannot get it to work for the life of me.
The video below on the EFL site shows the bears arms waving up and down, there's a handful of different states, I can't get any working in xlights.
At the moment I am simply trying to get the arms flapping to beat.
There is a state "flapping (beats)" - essentially arms waving up and down.
I have the state effect applied, have created a timing track with the description of each step of the state and essentially followed this video
View: http://videos.xlights.org/xlights-state-effect_b2b0c83ed.html
However I get nothing, literally not even lit up static.
I then noticed the state has force colour on and set to black, thinking this may have been the issue I set it to yellow, still no change.
I figure if I'm doing something wrong someone could point it out, or is there currently an issue with the state effect?
I have tried the steps for each of the different states to no avail.