Shippo
New elf
- Joined
- Oct 22, 2023
- Messages
- 2
Hi all,
For the couple of years I've had no problem running 1 or 2 end null pixels on a few props. I.e ChromaCane 99 with a string of 100 pixels, 1 null at end.
However since upgrading to XLights 2025.07 I have found that the null pixels aren't accounted for in FPP as a channel. I have tried deleting them and re-adding them, I've tried Add Null from the controller page and when I do it initially it lists the props that have nulls but when I hit save it defaults back to 1, not allowing me to add 512 channels or any other number.
I know the obvious fix for this would be cut out the null pixels but I also would like to keep the 100 pixels strings as 100 pixels in the event I move them to another prop.
I'm running 3 x Hanson Electronics HE123Mk2's that are capable of running null pixels.
Any advice would be appreciated.
Thanks!
For the couple of years I've had no problem running 1 or 2 end null pixels on a few props. I.e ChromaCane 99 with a string of 100 pixels, 1 null at end.
However since upgrading to XLights 2025.07 I have found that the null pixels aren't accounted for in FPP as a channel. I have tried deleting them and re-adding them, I've tried Add Null from the controller page and when I do it initially it lists the props that have nulls but when I hit save it defaults back to 1, not allowing me to add 512 channels or any other number.
I know the obvious fix for this would be cut out the null pixels but I also would like to keep the 100 pixels strings as 100 pixels in the event I move them to another prop.
I'm running 3 x Hanson Electronics HE123Mk2's that are capable of running null pixels.
Any advice would be appreciated.
Thanks!