smeighan
Dedicated elf
I am now releasing Nutcracker 3.0.
Nutcracker 1.0 was released Feb 2012.
Nutcracker 2.0 was released summer of 2012. It included local installs , more effects and projects.
Nutcracker 3.0 is being released Feb 2013.
Nutcracker 3.0 is the complete rewrite of Nutcracker 2.0 into C++. Nutcracker is now merged with Matt Brown's xLights. Matt Brown took on this conversion project last DEcember. xLights version 2012e merged with Nutcracker. I am calling this new version Nutcracker 3.0.0.
Why the rewrite?
Answer: I wanted Nutcracker to be more interactive and faster. C++ allows the easier implementation of things like movies and other hardware specific features/.
Answer: I wanted to make the installation of Nutcracker easier. With the release of Nutcracker 3.0, you will no longer need XAMPP or WAMP. This will save 1 gbyte of disk space from your local drive.
Answer: I wanted the generation of effects to be quicker. For example old Snowstorm effect generation 400 seconds, new Nutcracker 3.0 time = 10 secs.
What is different?
Answer: The user interface is entirely different. Hopefully you will find it easier to use.
Answer: We dont have projects yet in Nutcracker 3.0.
What is the same?
Answer: All the effects have the same prompts. The concept of create an effect before you pick the sequencer is the name. Exporting for your sequencer is the same.
Answer: Same target models, megatrees, matrixes.
Where is new code?
Answer: http://nutcracker123.com/nutcracker/releases/
This web page also shows the current differences between Nutcracker 2 and Nutcracker 3
I will be talking about this new release in this weeks Tutorial, Thursday Feb 28th at 7pm MST. I will create a vimeo video introduction.
For those developers who might want to see the source code, https://github.com/smeighan/nutcracker_c
thanks
sean
Nutcracker 1.0 was released Feb 2012.
Nutcracker 2.0 was released summer of 2012. It included local installs , more effects and projects.
Nutcracker 3.0 is being released Feb 2013.
Nutcracker 3.0 is the complete rewrite of Nutcracker 2.0 into C++. Nutcracker is now merged with Matt Brown's xLights. Matt Brown took on this conversion project last DEcember. xLights version 2012e merged with Nutcracker. I am calling this new version Nutcracker 3.0.0.
Why the rewrite?
Answer: I wanted Nutcracker to be more interactive and faster. C++ allows the easier implementation of things like movies and other hardware specific features/.
Answer: I wanted to make the installation of Nutcracker easier. With the release of Nutcracker 3.0, you will no longer need XAMPP or WAMP. This will save 1 gbyte of disk space from your local drive.
Answer: I wanted the generation of effects to be quicker. For example old Snowstorm effect generation 400 seconds, new Nutcracker 3.0 time = 10 secs.
What is different?
Answer: The user interface is entirely different. Hopefully you will find it easier to use.
Answer: We dont have projects yet in Nutcracker 3.0.
What is the same?
Answer: All the effects have the same prompts. The concept of create an effect before you pick the sequencer is the name. Exporting for your sequencer is the same.
Answer: Same target models, megatrees, matrixes.
Where is new code?
Answer: http://nutcracker123.com/nutcracker/releases/
This web page also shows the current differences between Nutcracker 2 and Nutcracker 3
I will be talking about this new release in this weeks Tutorial, Thursday Feb 28th at 7pm MST. I will create a vimeo video introduction.
For those developers who might want to see the source code, https://github.com/smeighan/nutcracker_c
thanks
sean