Pixlite 16 and X-lights

nzlongfellow

Dennis from NZ
Joined
Jan 2, 2014
Messages
538
Location
Lepperton, Taranaki
I have 1 x mega tree.24 strands of 150 pixels (5m x 30/m) thus the total is 3600 pixels.Wired 150 up/ 150 down 12 times so 300 pixels per strand.Each set of 300 is on one Pixlite output thus 12 outputs used.Set Output 1 as Universe 1 and 300 pixels.Set Output 2 as Universe 3 and 300 pixels and so on up to output 12.Set X-lights Mega tree as 12 strands x 300 pixels and 2 strings per strand. Starting Bottom Right.Setup 24 universes in X-lights 1 - 24 with 150 pixels per Universe.I get gaps in my tree.Have tried setting X-lights Mega tree as 24 strands x 150 pixels and 1 string per strand and setting Pixlite to 300 with a Zig Zag at 150.Can not seem to get a combination of settings that gets tree working properly.
 

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In Pixlite, you have defined each port as 300 pixels which would be first universe is full, and rest in second universe.
But in X-Lights you have defined each universe as being exactly 150 pixels. So in the first universe, you would see the first string correctly. But the second universe (in X-Lights) would skip the first 20 pixels (as they were defined in universe 1). So the first 20 pixels in every second string will never be addressed.
 
That's exactly what is happening.
So I need to define X-lights as Universe 1 170, Universe 2 130, Universe 3 170 etc.
Thanks it has done my head in.
 
Just tried that setup and lights all over the place.
Tried settings
Pixlite each Channel 300 pixels and Zig Zag 150.
Set X-lights at 510 per universe then turned every 10th one on in test. 100 is in first strand and 101 is 20 in from the Bottom of the next strand instead of from the top down as the zig zag. X-lights is seeing everything from the bottom but Pixlite should turn it around. :'(


Back to soldering up my next models and will try a more concentrated test and note all the variances on a fresh day.
 
Just check you numbers in XLights config. I see that you have set each output on the PixLite at 300 pixels (900 channels) & all the universes in XLights are set at 450 channels & 150 channels (200 pixels). These numbers don't add up.
170 pixels is 510 channels
130 pixels is 390 channels

KXzIpUvU
 
AussieDoug said:
Just check you numbers in XLights config. I see that you have set each output on the PixLite at 300 pixels (900 channels) & all the universes in XLights are set at 450 channels & 150 channels (200 pixels). These numbers don't add up.
170 pixels is 510 channels
130 pixels is 390 channels

KXzIpUvU


Thanks AussieDoug. It was a learning curve as how the Pixlite handled universes.
All working now thanks to every ones help.
 
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