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AusChristmasLighting 101 Manual
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101 display basics
Wiring Pixels to Falcon F16V3
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[QUOTE="i13, post: 119250, member: 21708"] I use 40 frames per second but 20 seems to be more common. Keep in mind that exceeding 680 pixels on any one output will reduce the frame rate of the entire F16V3. I suggest making an additional sequence at 40 frames per second, aligning some effects with the music and seeing whether it looks any better to you. Why I use 40 frames per second: I was once tested to see how quick my eyes and ears were. There was a little machine with two LEDs on it. They would both flash and I was tested on whether I could tell which one flashed first. The time between the flashes was gradually reduced. I was similarly tested with a pair of headphones that made a click noise in each ear. The idea was that there should be a point at which I could no longer tell which of the flashes/clicks was first. In reality, I maxed out the system which could only go down to a 5 millisecond difference. 20 frames per second is one frame every 50 milliseconds so maybe that's why I am not satisfied with it. I find the 50 millisecond sequencing grid to be too limiting and I can't get the effects to align closely enough with the music. There are other considerations when choosing a frame rate. If you're using a computer that is slow to render the effects then reducing the frame rate will speed up the rendering. It also reduces the file sizes which may be a consideration if you're using something like Falcon Player. I did a rendering time comparison for one of my sequences in this thread: [URL]https://auschristmaslighting.com/threads/13383/[/URL] The timing in the display will never be perfect due to very slight delays in the signal getting out to the pixels. [/QUOTE]
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Wiring Pixels to Falcon F16V3
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