smeighan
Dedicated elf
xLights 4.0.10 Released
XLIGHTS/NUTCRACKER RELEASE NOTES:
---------------------------------
4.0.10 Mar 31, 2015
Gill added ability to position a picture in the X & Y direction
-- bug (gil) Deleting a timing mark crashes X/Lights #118
-- bug (gil) Enhancement: Picture Position #14
-- bug (gil) Fade across timing marks not working correctly #56
-- bug (sean) Fixed the Life, Pictures and Shimmer icons for effects.
4.0.9 Mar 31, 2015
-- bug (gil) Move multiple elements at once using Render Position (move up/move down) in Sequence Elements Frame #114
-- bug (dpitts) modified move model up and down in the Sequence Elements screen to keep the moving model in the screen
-- bug () Fade across timing marks not working correctly #56
-- bug () Tabs can be moved (like moving frames from the Sequence tab around) #57
-- bug () Changing default perspective causes uncaptured crash on exit #64
-- bug () dragging the main window larger (repeat of closed #69) #70
-- bug () 4.0.6 Hard Crash on opening subsequent sequence #110 (Just a retest to make sure still good)
XLIGHTS/NUTCRACKER RELEASE NOTES:
---------------------------------
4.0.10 Mar 31, 2015
Gill added ability to position a picture in the X & Y direction
-- bug (gil) Deleting a timing mark crashes X/Lights #118
-- bug (gil) Enhancement: Picture Position #14
-- bug (gil) Fade across timing marks not working correctly #56
-- bug (sean) Fixed the Life, Pictures and Shimmer icons for effects.
4.0.9 Mar 31, 2015
-- bug (gil) Move multiple elements at once using Render Position (move up/move down) in Sequence Elements Frame #114
-- bug (dpitts) modified move model up and down in the Sequence Elements screen to keep the moving model in the screen
-- bug () Fade across timing marks not working correctly #56
-- bug () Tabs can be moved (like moving frames from the Sequence tab around) #57
-- bug () Changing default perspective causes uncaptured crash on exit #64
-- bug () dragging the main window larger (repeat of closed #69) #70
-- bug () 4.0.6 Hard Crash on opening subsequent sequence #110 (Just a retest to make sure still good)