smeighan
Dedicated elf
XLIGHTS/NUTCRACKER RELEASE NOTES:
---------------------------------
4.0.13 Apr 3, 2015
This release makes dropping effects work so much nicer. Now you can drop effects on top of an existing effect
in the sequencer grid. The original timing marks (including if you had moved them) will be used.
Timing tracks are just an aid for dropping effect onto blank effect layers.
-- bug (gil) When dropping in effect on top of another, original timing marks should be used #159
-- enh (dkulp) Implement a simple copy/paste (single "cell" only, only into empty cells). Gil made Windows version work.
-- bug (dkulp) Send the correct event so the effect panel updates
-- bug (dkulp) Fix crash switching back and forth between Papagayo tab
-- enh (gil) Smoother horizontal scrolling on effects grid.
-- bug (gil) Fix it taking multiple clicks to get focus on an effect for delete/copy/etc.
-- bug (gil) Don't allow dropping effect past last timing cell on right
-- enh (gil) Improve efficiency of effect background render on grid. Let OpenGL do the clipping.
-- enh (gil) Improve morph acceleration option and add deceleration option
=========================================
I was asked why so many releases? Well Dan and Gil create enough content that i make releases with about the amount of notes you might read.
4.0.0 was released Mar 20, today is Apr 3 and we are releasing 4.0.13. In 11 days we have made 14 releases. There have been over 70 issues/enhancements closed in that time.
Here is what the Release notes would have looked like if we had waited until today to release the changes:
4.0.0 to 4.0.13 Mar 20,2015 to Apr 3, 2015
-- enh (dkulp) Implement a simple copy/paste (single "cell" only, only into empty cells). Gil made Windows version work.
-- bug (dkulp) Send the correct event so the effect panel updates
-- bug (dkulp) Fix crash switching back and forth between Papagayo tab
-- enh (gil) Smoother horizontal scrolling on effects grid.
-- bug (gil) Fix it taking multiple clicks to get focus on an effect for delete/copy/etc.
-- bug (gil) Don't allow dropping effect past last timing cell on right
-- enh (gil) Improve efficiency of effect background render on grid. Let OpenGL do the clipping.
-- enh (gil) Improve morph acceleration option and add deceleration option
-- enh (gil) Render Morph effect into background of effect layer. This follows on ON and COLORWASH
-- bug () Add show directory to SETUP tab #156
-- bug () Undocking panels for first time - not showing complete panel #147
-- bug () Edit Display Elements window not full view #129
-- bug () Text element with Horizontal matrix and output to lights enabled - Crash #127
-- bug () Resizing effects then deleting - Effect still shows in preview #125
Gil had this comment on his changes for Morph "Since Dan already laid the ground work for effect backgrounds
I was able to code up the Morph in about 10 minutes. I'm currently not handling when they clip on the
window edges so I'm try to fix that and then check it in. Most of these I used white for the head except
for 2 in the middle you can see the head color transition."
-- bug (gil) Fix convert error where E1 or E2 color values were changed. Example #E1987C was being changed into #E987C
-- enh (dkulp) ON effect now paints the sequence grid with the actual color of the On
-- enh (dkulp) COLORWASH now draws on sequencer area actual colors of effect
-- enh (dkulp) STOP lights now, STOP gracefully, output to lights are now icons
-- bug (dkulp) Edit Display Elements window not full view #129
-- bug (gil) Not able to delete models in sequencer #122
-- bug (sean) House preview screen in the sequencer tab version 4.0.10 #121
-- bug (dkulp) Model assigning incorrect number of channels #126
Gill added ability to position a picture in the X & Y direction
-- bug (gil) Deleting a timing mark crashes X/Lights #118
-- bug (gil) Enhancement: Picture Position #14
-- bug (gil) Fade across timing marks not working correctly #56
-- bug (sean) Fixed the Life, Pictures and Shimmer icons for effects.
-- bug (gil) Move multiple elements at once using Render Position (move up/move down) in Sequence Elements Frame #114
-- bug (dpitts) modified move model up and down in the Sequence Elements screen to keep the moving model in the screen
-- bug () Fade across timing marks not working correctly #56
-- bug () Tabs can be moved (like moving frames from the Sequence tab around) #57
-- bug () Changing default perspective causes uncaptured crash on exit #64
-- bug () dragging the main window larger (repeat of closed #69) #70
-- bug () 4.0.6 Hard Crash on opening subsequent sequence #110 (Just a retest to make sure still good)
Gil Jones has been busy on this Saturday, Mar 28th
-- bug (gil) Error message when audio file missing #116
-- bug (gil) Drawing and selection issues in EffectsGrid #115
-- bug (gil) Move multiple elements at once using Render Position (move up/move down) in Sequence Elements Frame #114
-- bug (gil) Purple effect highlight in grid is not moving with the mouse click to next effect. #113
-- bug (sean) Title bar says 4.0.67 versus 4.0.7 #112
-- bug (gil) 4.0.6 File, New sequence does not scrub screen from previous sequence #111
-- bug (gil) 4.0.6 Hard Crash on opening subsequent sequence #110
-- bug (gil) Can't cancel New Sequence #76
-- bug (gil) Ability to close the current open sequence #37
-- bug (gil) Dragging selection of effects similar to #59 #79
-- enh (sean) Created "House Preview" icon to be used on tool bar. This will cycle display on/off
-- enh (dkulp) Whole House Preview is now part of SEQUENCER tab. This was a major code rewrite!
-- bug (gil) Unable to delete models from the Sequence Element Screen #101
-- bug (gil) Timing insert when near an endpoint causes overlapping timings. #100
-- bug (gil) Adding and deleting models #54
-- bug (gil) Waveform showing as black window #58
A number of fixes from both Dan and Gil
-- bug () Load Background image in 4.0.5 just gives a gray screen #107
-- bug () 4.0.4 3-24 Crash every time I save this sequence #106
-- bug () Win 7/8.1 issue #102
-- bug () Model Preview does not display under Sequencer tab #95
-- bug () Setup TAB - Directories my observed issue #93
-- bug () No Icon displayed #109
-- bug (dkulp) Move more items back into opengl. The preview window in the Sequencer tab is now updated
-- enh (sean) Created windows icons for xlights to be higher resolution
-- bug (dkulp) Dan has fixed it so aero and non-aero now work on both windows 7 and 8!
-- bug (gil) Fix animation playback in effect grid. Also noticed this fixed something I hadn't noticed where the pause/play wasn't restarting the render in the proper spot. Fixes #78.
-- bug (dkulp) Fill out the pinwheel to the edges of a model. Use the max of the buffer width or height as basis for pinwheel arm length
-- enh (dkulp) Experiment with different OpenGL setup for Windows. This seems to improve Windows 8 display
-- bug (dkulp) Only RED shows when outputting from the SEQUENCER tab #92
-- bug (gil) Waveform does not respond to mouse wheel zooming unless effect grid has focus. #90
Many bugs fixed. Go here to see closed bugs. https://github.com/smeighan/xLights/issues?q=is%3Aissue+is%3Aclosed
-bug (Gil) Must click in EffectGrid or timing marks can't be added/modified #89
-enh (Gil) Add ability to split timing marks #88
-bug (Gil) Single strand and garland use the same icon #86
-bug (Gil) Crash when creating new sequence with no timing track selected #84
-bug (Gil) Request: Zoom level minimum for effect edge dragging #83
-bug (Gil) Right scrolling arrow #67
-bug (Gil) Zoom doesn't focus on selection target #77
Some new features: Click in the waveform and the type "s", the current timing mark will be split in half. This complements the "t" command that creates timing marks.
Double clicking in the waveform will zoom in. Ctl-double click in the waveform will zoom out
First Beta release of xLights 4. Dan Kulp, Dave Pitts, Gil Jones, Sean
-- There are still bugs in this release. Go to https://github.com/smeighan/xLights/issues to see current bugs and enhancements
-- You need to run Windows 7 and 8 in non-aero mode.
-- Make a backup of your current sequecnes. Copy over the sound files and the xml files (xseq and fseq do not need to be copied)
-- If you want exact placement of the cursor inside the waveform, resample sound files to 192k constant bitrate using audacity
-- In 4.0 we do not have the "Create Random Effects" button, that will come out in XL 4.1
---------------------------------
4.0.13 Apr 3, 2015
This release makes dropping effects work so much nicer. Now you can drop effects on top of an existing effect
in the sequencer grid. The original timing marks (including if you had moved them) will be used.
Timing tracks are just an aid for dropping effect onto blank effect layers.
-- bug (gil) When dropping in effect on top of another, original timing marks should be used #159
-- enh (dkulp) Implement a simple copy/paste (single "cell" only, only into empty cells). Gil made Windows version work.
-- bug (dkulp) Send the correct event so the effect panel updates
-- bug (dkulp) Fix crash switching back and forth between Papagayo tab
-- enh (gil) Smoother horizontal scrolling on effects grid.
-- bug (gil) Fix it taking multiple clicks to get focus on an effect for delete/copy/etc.
-- bug (gil) Don't allow dropping effect past last timing cell on right
-- enh (gil) Improve efficiency of effect background render on grid. Let OpenGL do the clipping.
-- enh (gil) Improve morph acceleration option and add deceleration option
=========================================
I was asked why so many releases? Well Dan and Gil create enough content that i make releases with about the amount of notes you might read.
4.0.0 was released Mar 20, today is Apr 3 and we are releasing 4.0.13. In 11 days we have made 14 releases. There have been over 70 issues/enhancements closed in that time.
Here is what the Release notes would have looked like if we had waited until today to release the changes:
4.0.0 to 4.0.13 Mar 20,2015 to Apr 3, 2015
-- enh (dkulp) Implement a simple copy/paste (single "cell" only, only into empty cells). Gil made Windows version work.
-- bug (dkulp) Send the correct event so the effect panel updates
-- bug (dkulp) Fix crash switching back and forth between Papagayo tab
-- enh (gil) Smoother horizontal scrolling on effects grid.
-- bug (gil) Fix it taking multiple clicks to get focus on an effect for delete/copy/etc.
-- bug (gil) Don't allow dropping effect past last timing cell on right
-- enh (gil) Improve efficiency of effect background render on grid. Let OpenGL do the clipping.
-- enh (gil) Improve morph acceleration option and add deceleration option
-- enh (gil) Render Morph effect into background of effect layer. This follows on ON and COLORWASH
-- bug () Add show directory to SETUP tab #156
-- bug () Undocking panels for first time - not showing complete panel #147
-- bug () Edit Display Elements window not full view #129
-- bug () Text element with Horizontal matrix and output to lights enabled - Crash #127
-- bug () Resizing effects then deleting - Effect still shows in preview #125
Gil had this comment on his changes for Morph "Since Dan already laid the ground work for effect backgrounds
I was able to code up the Morph in about 10 minutes. I'm currently not handling when they clip on the
window edges so I'm try to fix that and then check it in. Most of these I used white for the head except
for 2 in the middle you can see the head color transition."
-- bug (gil) Fix convert error where E1 or E2 color values were changed. Example #E1987C was being changed into #E987C
-- enh (dkulp) ON effect now paints the sequence grid with the actual color of the On
-- enh (dkulp) COLORWASH now draws on sequencer area actual colors of effect
-- enh (dkulp) STOP lights now, STOP gracefully, output to lights are now icons
-- bug (dkulp) Edit Display Elements window not full view #129
-- bug (gil) Not able to delete models in sequencer #122
-- bug (sean) House preview screen in the sequencer tab version 4.0.10 #121
-- bug (dkulp) Model assigning incorrect number of channels #126
Gill added ability to position a picture in the X & Y direction
-- bug (gil) Deleting a timing mark crashes X/Lights #118
-- bug (gil) Enhancement: Picture Position #14
-- bug (gil) Fade across timing marks not working correctly #56
-- bug (sean) Fixed the Life, Pictures and Shimmer icons for effects.
-- bug (gil) Move multiple elements at once using Render Position (move up/move down) in Sequence Elements Frame #114
-- bug (dpitts) modified move model up and down in the Sequence Elements screen to keep the moving model in the screen
-- bug () Fade across timing marks not working correctly #56
-- bug () Tabs can be moved (like moving frames from the Sequence tab around) #57
-- bug () Changing default perspective causes uncaptured crash on exit #64
-- bug () dragging the main window larger (repeat of closed #69) #70
-- bug () 4.0.6 Hard Crash on opening subsequent sequence #110 (Just a retest to make sure still good)
Gil Jones has been busy on this Saturday, Mar 28th
-- bug (gil) Error message when audio file missing #116
-- bug (gil) Drawing and selection issues in EffectsGrid #115
-- bug (gil) Move multiple elements at once using Render Position (move up/move down) in Sequence Elements Frame #114
-- bug (gil) Purple effect highlight in grid is not moving with the mouse click to next effect. #113
-- bug (sean) Title bar says 4.0.67 versus 4.0.7 #112
-- bug (gil) 4.0.6 File, New sequence does not scrub screen from previous sequence #111
-- bug (gil) 4.0.6 Hard Crash on opening subsequent sequence #110
-- bug (gil) Can't cancel New Sequence #76
-- bug (gil) Ability to close the current open sequence #37
-- bug (gil) Dragging selection of effects similar to #59 #79
-- enh (sean) Created "House Preview" icon to be used on tool bar. This will cycle display on/off
-- enh (dkulp) Whole House Preview is now part of SEQUENCER tab. This was a major code rewrite!
-- bug (gil) Unable to delete models from the Sequence Element Screen #101
-- bug (gil) Timing insert when near an endpoint causes overlapping timings. #100
-- bug (gil) Adding and deleting models #54
-- bug (gil) Waveform showing as black window #58
A number of fixes from both Dan and Gil
-- bug () Load Background image in 4.0.5 just gives a gray screen #107
-- bug () 4.0.4 3-24 Crash every time I save this sequence #106
-- bug () Win 7/8.1 issue #102
-- bug () Model Preview does not display under Sequencer tab #95
-- bug () Setup TAB - Directories my observed issue #93
-- bug () No Icon displayed #109
-- bug (dkulp) Move more items back into opengl. The preview window in the Sequencer tab is now updated
-- enh (sean) Created windows icons for xlights to be higher resolution
-- bug (dkulp) Dan has fixed it so aero and non-aero now work on both windows 7 and 8!
-- bug (gil) Fix animation playback in effect grid. Also noticed this fixed something I hadn't noticed where the pause/play wasn't restarting the render in the proper spot. Fixes #78.
-- bug (dkulp) Fill out the pinwheel to the edges of a model. Use the max of the buffer width or height as basis for pinwheel arm length
-- enh (dkulp) Experiment with different OpenGL setup for Windows. This seems to improve Windows 8 display
-- bug (dkulp) Only RED shows when outputting from the SEQUENCER tab #92
-- bug (gil) Waveform does not respond to mouse wheel zooming unless effect grid has focus. #90
Many bugs fixed. Go here to see closed bugs. https://github.com/smeighan/xLights/issues?q=is%3Aissue+is%3Aclosed
-bug (Gil) Must click in EffectGrid or timing marks can't be added/modified #89
-enh (Gil) Add ability to split timing marks #88
-bug (Gil) Single strand and garland use the same icon #86
-bug (Gil) Crash when creating new sequence with no timing track selected #84
-bug (Gil) Request: Zoom level minimum for effect edge dragging #83
-bug (Gil) Right scrolling arrow #67
-bug (Gil) Zoom doesn't focus on selection target #77
Some new features: Click in the waveform and the type "s", the current timing mark will be split in half. This complements the "t" command that creates timing marks.
Double clicking in the waveform will zoom in. Ctl-double click in the waveform will zoom out
First Beta release of xLights 4. Dan Kulp, Dave Pitts, Gil Jones, Sean
-- There are still bugs in this release. Go to https://github.com/smeighan/xLights/issues to see current bugs and enhancements
-- You need to run Windows 7 and 8 in non-aero mode.
-- Make a backup of your current sequecnes. Copy over the sound files and the xml files (xseq and fseq do not need to be copied)
-- If you want exact placement of the cursor inside the waveform, resample sound files to 192k constant bitrate using audacity
-- In 4.0 we do not have the "Create Random Effects" button, that will come out in XL 4.1