Model a real tree in xlights

koolantz

New elf
Joined
Nov 21, 2010
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Townsville
Hi all,

I have started setting up my show.
This year I have wrapped the branches of the large tree in front of my display in seed pixels.

I would be keen for any advice or shortcuts on how to model this in Xlights?

Many Thanks
Anthony
 

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I would just take note of which controller ports, and how many pixels per string, and which branch they follow. Then, since this is 2D, make a polyline that follows the branches (on background image) and assign that many pixels. You can assign the counts per polyline segment if it ends up off to any noticeable degree. I think you won't really get any value out of compensating for the fact that it's wrapped around, rather than a series of line/curve segments.

There are other things I've seen done, like a custom model for the tree, but that may not be easy to build since some of them are wrapped behind the tree?
 
I would just take note of which controller ports, and how many pixels per string, and which branch they follow. Then, since this is 2D, make a polyline that follows the branches (on background image) and assign that many pixels. You can assign the counts per polyline segment if it ends up off to any noticeable degree. I think you won't really get any value out of compensating for the fact that it's wrapped around, rather than a series of line/curve segments.

There are other things I've seen done, like a custom model for the tree, but that may not be easy to build since some of them are wrapped behind the tree?
Thanks, I will give that a try.

The seed pixels are 5cm pitch and probably used about 80m so would be painful to do manually.
 
I have not counted then number of seeds on each string yet, there are 9 strings. Job for this evening.
Light up every 20th one green and every tenth one red or something, that will help you see how many meters/pixels pretty quickly and you won't have to manually count them, except the last few if you care to be that accurate.
 
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