ESPixelStick V4 has a fairly robust set of effects and they are played whenever configured and as long as no other data (E1.31 or DDP) is being received. You can also create a "Playlist" that includes various effects and premade sequences so you can create custom sets and have them play...
If I interpret the use of "Sequence" to mean you have created a sequence on xLights and then use a show player to send that sequence to your controllers, then everything is fine. Show players save your sequences and know what time it is. The have schedulers that you set up to "Play" your...
Very Nice. Also, if you want to reduce the lag on the ESPs to zero, you use V4 and run them in FPP Remote mode. That reduces your network traffic to almost nothing and by extension the lag you were experiencing. Just put an SD card with the fseq files on it into the ESP and go.
I personally will not be able to purchase any of them at this time (out of xmass budget at the moment). Hence my request for someone to test them. My logic analyzer tells me I am sending the correct data but there is nothing like a test with real pixels.
I have it working on the ESPixelStick V4 software as an optional output type. You have to turn it on in the build process to make it available. Yes the ESP can handle the higher speed, Also not sure if the difference between 800Khz and 1Mhz is going to change the environmental noise all that...