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2017.38 xLights released

Discussion in 'xLights (Nutcracker)' started by smeighan, Nov 26, 2017.

  1. smeighan

    smeighan Dedicated Elf

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    Release 2017.38

    Our developers (Keith,Gil,Dan) continue to develop xLights into the premier software that it has become. Great job guys!

    Latest releases are found at www.xlights.org
    Videos tutorials are found at videos.xlights.org
    Forums are located at nutcracker123.com/forum
    Issue Tracker is found here: www.github.com/smeighan/xLights/issues

    XLIGHTS/NUTCRACKER RELEASE NOTES
    ---------------------------------
    2017.38 Nov 25, 2017
    -- bug (dkulp) Send render event for effect moves, previously not always sent
    -- enh (dkulp) Add left/right starting locations for candy canes
    -- enh (gil) Add new Single Color Intensity string type that will react to any color.
    -- bug (keith) F4V3 with expansion board should not limit pixels on any port
    -- enh (keith) Add present shape effect
    -- bug (keith) xSchedule should take duration of a step from the highest priority FSEQ over any audio or video item
    -- bug (keith) xSchedule fpp master was sending too many media sync packets for audio/video only steps
    -- enh (keith) Add timing event bars to vu meter ... like timing event bar but all bars are displayed and colours cycle
    -- bug (keith) Erase background before rendering xyzzy so when playing on top of your show you can see the game
    -- bug (keith) Prevent right click delete of submodels in model list on layout tab
    -- bug (keith) Fix bug with remap and reverse in xSchedule output processors
    -- bug (keith) Flag schedule as dirty if matrices/virtual matrices are edited
    -- bug (keith) Fix crash with single colour spinners and the single line render style
    -- bug (keith) Fix display elements window gets really small and hard to find
    -- bug (keith) Fix problem where FSEQ data is dumped on load due to mismatch in size ... roundto4 problem
    -- bug (keith) Attempt to fix lights not going off when background sequence stops
    -- enh (keith) Allow video in scheduler to fade in and fade out
    -- enh (keith) Allow video looping in scheduler
    -- enh (keith) Add right click on setup to deactivate all unused outputs
    -- enh (keith) Remove xseq as a target for conversions ... there is no obvious reason why people would still be creating them
    -- bug (keith) Fix x/y text location mixed up when it is saved
    -- bug (keith) Fix crash when loading xLight v3.x.x animation sequences
    -- bug (keith) Fix audio preload in xSchedule
    -- enh (keith) Add the ability to abort Generate Custom Model processes by holding down ESC key
     

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