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2018.3 xLights released

Discussion in 'xLights (Nutcracker)' started by smeighan, Jan 22, 2018.

  1. smeighan

    smeighan Dedicated Elf

    Jan 19, 2012
    Likes Received:
    4217 Greenfinch Dr CO 80126
    Release 2018.3
    Kevin has created new icons for the top row of xlights.
    10 enhancements, 8 bug fixes in this release.

    Latest releases are found at www.xlights.org
    Videos tutorials are found at videos.xlights.org
    Forums are located at nutcracker123.com/forum
    Issue Tracker is found here: www.github.com/smeighan/xLights/issues

    2018.3 Jan 21, 2018
    -- enh (dkulp) Bunch of render optimizations, particularly for groups with large number of models
    -- enh (dkulp) Bunch of startup optimizations - don't load rgbeffects.xml twice
    -- enh (scott) Added Ctrl-A to Selects all Effects in a Sequence.
    -- enh (scott) Add Select Row Effects to Sequencer Row Right Click Menu.
    -- enh (gil) Added a DMX Flood option to the DMX Model.
    -- enh (gil) Allow the rotate handle to Spin the DMX Model when in 3D mode.
    -- bug (gil) Fixed a LOR S4 clipboard export model issue.
    -- enh (keith) Add an image model
    -- bug (keith) Fix listbox column sizing in the model group panel
    -- bug (keith) Fix issues with mapping dialog
    -- bug (keith) Fix performance issue with setup tab when contains large number of universes
    -- enh (keith) Fix default model start channel to always be 1 channel after the model with the highest ending channel
    -- bug (keith) Fix some text controls not updating associated sliders
    -- enh (keith) Display in tooltip current effect being rendered in render progress dialog ... if it gets stuck you will know
    which effect is to blame
    -- enh (keith) Fix #1010 - If user cancels nominating a valid show directory xLights should exit.
    -- bug (keith) Fix xSchedule incorrectly calculates virtual model end when checking if it fits within channel range
    -- bug (keith) More improvements to number aware sorting which was not handling number sorts where more than the number
    component were different
    -- bug (keith) Circular model start channel references was hanging xLights

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