keithsw1111
Senior elf
2021.33 October 16, 2021
— enh (keith) Add in validations for null pixels and group maximums for controllers
— enh (keith) Add in a bunch of validations on the start channel dialog
— enh (keith) Add ability to save/load dmx effect mappings
— enh (keith) Double click on model removes it from the port.
— enh (keith) When double clicking to add model to port scroll the controller so it is visible
— enh (scott) Add detailed messages to multi controller upload
— enh (scott) Enhance visualiser exporr with start channel and pixel count properties
— bug (keith) Put in some protections for stupid long sequences in sequence settings. Also defer actually setting the sequence length until it is actually required.
— bug (keith) Fix batch render shows sequences in backup folders even when told not to
— bug (keith) Fix some artificial WS2811 protocol chips not showing in protocol list
— bug (keith) Fix fire more than once sequences repeat fire if less than 1 minute long
— bug (keith) Fix stars converting from old start location properties can end up corrupting rgbeffects file
— bug (keith) Force Falcon V3 smart remote uploads to be one pixel for unused ports
— bug (keith) Fix hide models on other controllers on visualiser does not always make sense
— bug (keith) Fix windows stack walks are broken
— bug (keith) Add filename checks to many effect properties to prevent filenames that wont save correctly
— bug (keith) Add exception handler to prevent .net plugins crashing xSchedule
— bug (keith) Fix hangs when zooming in on layout with grid visible
— bug (keith) Fix some rendered face issues. This likely breaks anyone still using xLights 3 face effect definitions … but it is time to get with the times guys.
— bug (dkulp) Fix occasional corruption of FPP serial outputs
— bug (dkulp) Fix issues with single channel custom models in groups not rendering simple things like “On” effects properly if Horiz/Vert per model selected.
— bug (scott) Fix empty import view crash
— bug (scott) Fix check sequence crash if no controller port assigned on a model
xLights is available for download from https://xlights.org/releases/
Issue tracker: https://github.com/smeighan/xLights/issues
Video tutorials: https://videos.xlights.org
xLights user manual: https://manual.xlights.org/xlights/
— enh (keith) Add in validations for null pixels and group maximums for controllers
— enh (keith) Add in a bunch of validations on the start channel dialog
— enh (keith) Add ability to save/load dmx effect mappings
— enh (keith) Double click on model removes it from the port.
— enh (keith) When double clicking to add model to port scroll the controller so it is visible
— enh (scott) Add detailed messages to multi controller upload
— enh (scott) Enhance visualiser exporr with start channel and pixel count properties
— bug (keith) Put in some protections for stupid long sequences in sequence settings. Also defer actually setting the sequence length until it is actually required.
— bug (keith) Fix batch render shows sequences in backup folders even when told not to
— bug (keith) Fix some artificial WS2811 protocol chips not showing in protocol list
— bug (keith) Fix fire more than once sequences repeat fire if less than 1 minute long
— bug (keith) Fix stars converting from old start location properties can end up corrupting rgbeffects file
— bug (keith) Force Falcon V3 smart remote uploads to be one pixel for unused ports
— bug (keith) Fix hide models on other controllers on visualiser does not always make sense
— bug (keith) Fix windows stack walks are broken
— bug (keith) Add filename checks to many effect properties to prevent filenames that wont save correctly
— bug (keith) Add exception handler to prevent .net plugins crashing xSchedule
— bug (keith) Fix hangs when zooming in on layout with grid visible
— bug (keith) Fix some rendered face issues. This likely breaks anyone still using xLights 3 face effect definitions … but it is time to get with the times guys.
— bug (dkulp) Fix occasional corruption of FPP serial outputs
— bug (dkulp) Fix issues with single channel custom models in groups not rendering simple things like “On” effects properly if Horiz/Vert per model selected.
— bug (scott) Fix empty import view crash
— bug (scott) Fix check sequence crash if no controller port assigned on a model
xLights is available for download from https://xlights.org/releases/
Issue tracker: https://github.com/smeighan/xLights/issues
Video tutorials: https://videos.xlights.org
xLights user manual: https://manual.xlights.org/xlights/