F16v3 Node Count, Distance questions

BigRedNole

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I have a Falcon 16V3 that I will continue to use this year (assuming it works for my distances). I started to map out the props, identify where PI is needed, and some other planning. Thus, the reason for my question(s). In General, the first pixel off a channel will most likely be less than 30 feet away (9m). Most will be 20 feet (6m) or less. I will have PI as necessary and want to be sure my plans are accurate before starting to design.

All are 12V
Arches (qty 5): Each arch will have 150 WS2815 led strip leds. Channel 1 will be Arch 1, 2, and 3 (Distance ~15 feet). Channel 2 Arch 4 and 5 (Distance ~20 feet).
Mini Trees (qty 5): Each tree will have 530 seed pixels. Each tree will be 20 feet or less to the controller. Each tree will have its own channel (Channel 3, 4, 5, 6, and 7)
Window Outline: I will build frame for each window. 5 windows will be ~110 seed pixels each. This would be ~550 pixels on Channel 8. Distance to controller ~10 feet (Channel 8)
Window/Garage Outline: Total of 450 seed pixels. This would be to Channel 9. Distance to controller ~10 feet. (Channel 9)

PI will be from separate boxes placed as necessary near the props they are supporting. I should not have an issue with the power because those can be much closer to the props.

My question is will I be able to support this setup with the F16V3 as-is? Any recommended plan changes or advice to keep an eye on? I know differential receivers would make this a non-issue. However, buying $400 more in controllers may not be in the cards right now. Maybe in 7-8 months, but then I have a whole new set of things to worry about with getting setup for the season.
 
So, there are a few ways to answer this.

Here are the specs for the falcon controllers: Maximum for the F16v3 is 12,288
Falcon Controller Spec Sheet

Distance is a middle area. I run some of my stuff 30 feet with and without issues. 20' should not be an issue depending on the quality of the extension but it would be good to have a bunch of null pixels on hand if needed.

Of course you will also need a bunch of power injection to run everything.
You do have 16 different ports to use so can spread things out a bit more also.
Here are some suggestions:
Arches ports 1 - 3 ( 2,2,1)
Mini Trees: Ports 4 - 8 (1,1,1,1) 530 pixel minitrees? Are these 360 degree trees and do you need pixels in every direction? My trees are only filled to about 220 degrees and left the back bare.
Window Outlines: 9 - 11 (2,2,1)
Garage: 12 - 13
Extra ports 14-16
 
Here are some suggestions:
Arches ports 1 - 3 ( 2,2,1)
Mini Trees: Ports 4 - 8 (1,1,1,1) 530 pixel minitrees? Are these 360 degree trees and do you need pixels in every direction? My trees are only filled to about 220 degrees and left the back bare.
Window Outlines: 9 - 11 (2,2,1)
Garage: 12 - 13
Extra ports 14-16
Thank you for the recommendation. I was going of the spec sheet to keep the pixels at 680 or less for the 40fps. I was simply running the pixel counts on a spreadsheet, drawing lines at obvious breaks. Using more ports is not an issue. I do plan at some point adding controllers, but just not this year. I don't see the funds being available to add controllers this year.

As for the mini trees, the design is from Pixel Paradise with seed pixels. It is 480 for the mini tree and I should have specified 50 more for each star. That may change the channel layouts some and I didn't even think about that part. Each tree of 480 would be on a separate channel and the 5 stars (250 pixels) could all be on 1 channel together.
 
As for the mini trees, the design is from Pixel Paradise with seed pixels. It is 480 for the mini tree and I should have specified 50 more for each star. That may change the channel layouts some and I didn't even think about that part. Each tree of 480 would be on a separate channel and the 5 stars (250 pixels) could all be on 1 channel together.

Seed pixels makes things a little different, not sure on the power draw but I would chain the star to the tree as one unit if possible. It's a bit easier then trying to chain all the stars together with extensions between them.
 
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