randallr
New elf
I'm trying to figure out a way to treat 170 pixel strings as a single RGB channel. (I'm rebuilding 70' tree with 64x170 strings, and 30k more channels seems to kill every software I've used) This way, I can go ahead with pixels instead of dumb RGB, but add only 64 channels (64 universes with only 1 RGB each) until the software can handle it)
I thought that the 'repeat' effect in my P12's would do this. I tested it with one row on my 12x50 horizontal grid. Worked fine, but then I realized that it was repeating all of the 50 channels, 50 times, causing a buffer overload after about the 4th strip, with only the repeat on 1 strip.
I don't understand what the 'repeat' was intended to accomplish. Any other setting using 'repeat' would generate an error/
I thought that the 'repeat' effect in my P12's would do this. I tested it with one row on my 12x50 horizontal grid. Worked fine, but then I realized that it was repeating all of the 50 channels, 50 times, causing a buffer overload after about the 4th strip, with only the repeat on 1 strip.
I don't understand what the 'repeat' was intended to accomplish. Any other setting using 'repeat' would generate an error/