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Help with 'Repeat' effect

Discussion in 'EthConGateway by Joshua 1 Systems' started by randallr, Jan 13, 2014.

  1. randallr

    randallr New Elf

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    I'm trying to figure out a way to treat 170 pixel strings as a single RGB channel. (I'm rebuilding 70' tree with 64x170 strings, and 30k more channels seems to kill every software I've used) This way, I can go ahead with pixels instead of dumb RGB, but add only 64 channels (64 universes with only 1 RGB each) until the software can handle it)


    I thought that the 'repeat' effect in my P12's would do this. I tested it with one row on my 12x50 horizontal grid. Worked fine, but then I realized that it was repeating all of the 50 channels, 50 times, causing a buffer overload after about the 4th strip, with only the repeat on 1 strip.


    I don't understand what the 'repeat' was intended to accomplish. Any other setting using 'repeat' would generate an error/
     
  2. Habbosrus

    Habbosrus New house (again) 2017

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    Have you had a look at HLS? Here's the download site HLS. I'm not sure if its exactly what you're asking, but HLS allows you to treat all channels as one if you want to. It's called a PixelPlane.
     

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