Gilrock
Full time elf
Just catching up on this forum. This reminds me I keep wanting to see if we can provide X and Y translation outside of the effect in the Rotozoom area. The main problem is many effects that spill outside the buffer boundaries really need to know the X and Y offsets when the effect is rendered and not just shift the image after render like the Rotozoom does. If we could have the rotozoom setting passed into the effect that would be ideal.