3.x Need help setting up groups for an 8 arm spinner

abundy

Full time elf
Joined
Dec 27, 2011
Messages
107
Location
Doncaster East
Hi all. Hope this isnt a stupid question with an easy answer.


I am setting up a spinner with the following configuration -
8 arms each of 10 2811 pixels.
In the display setup, I have setup a group called Spinner.
Within this group i have set up 8 items called Spinner arms - 1 through 8.


I would also like to set up 10 items within the spinner group that has all the pixels 1's, then all the pixels 2's etc from the arms....These would be called Spinner arms pixel 1, Spinner arms pixel 2..... up to Spinner arms pixel 10


My question is there an easy way to set up this last item- Spinner arms pixel 1 through 10.
[/size]
[/size]the tree would look like
[/size]
[/size]+Spinner
[/size] + Spinner arm 1 (contains the 10 pixels on arm 1)
[/size] + Spinner arm 2
[/size] + Spinner arm 3
[/size] + Spinner arm 4
[/size] + Spinner arm 5
[/size] + Spinner arm 6
[/size] + Spinner arm 7
[/size] + Spinner arm 8
[/size] + Spinner arms pixel 1 (contains all of the Pixels 1's from each arm)
[/size] + Spinner arms pixel 2
[/size] + Spinner arms pixel 3
[/size] + Spinner arms pixel 4
[/size] + Spinner arms pixel 5
[/size] + Spinner arms pixel 6
[/size] + Spinner arms pixel 7
[/size] + Spinner arms pixel 8
[/size] + Spinner arms pixel 9
[/size] + Spinner arms pixel 10
[/size]
[/size]any suggestions would be appreciated.
 

abundy

Full time elf
Joined
Dec 27, 2011
Messages
107
Location
Doncaster East
Not sure what happened there....


the setup would hopefully look like this.
I would also like to set up 10 items within the spinner group that has all the pixels 1's, then all the pixels 2's etc from the arms....These would be called Spinner arms pixel 1, Spinner arms pixel 2..... up to Spinner arms pixel 10



Spinner (Group)
-Spinner arm 1
-Spinner arm 2
-Spinner arm 3
-Spinner arm 4
-Spinner arm 5
-Spinner arm 6
-Spinner arm 7
-Spinner arm 8
-Spinner arms pixel 1
-Spinner arms pixel 2
-Spinner arms pixel 3
-Spinner arms pixel 4
-Spinner arms pixel 5
-Spinner arms pixel 6
-Spinner arms pixel 7
-Spinner arms pixel 8
-Spinner arms pixel 9
-Spinner arms pixel 10

Jim
 

lizardking

IT IS STILL ALL BENS FAULT
Joined
Dec 26, 2014
Messages
416
Location
Gold Coast
if you are using vixen the way i set mine up is
arm 1
arm2
arm 3 and so on
iset mine up as a a star burst
spoke count 8
pixels/spoke 10
easy to set up
then i wired mine all power from the center but data is wired in series
 

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abundy

Full time elf
Joined
Dec 27, 2011
Messages
107
Location
Doncaster East
Hey Adam. Like the construction.
I had a think about it and have decided to keep it as simple as possible.
I will do the arms only and not try to get too fancy with the sequencing.
Will do that next year....baby steps needed here.


jim
 

i13

Dedicated elf
Joined
Jul 5, 2013
Messages
1,172
It's not too hard to do what you wanted but it is time consuming when you have larger numbers of pixels.

Create the spinner groups you listed as if each one is an ordinary light set.
Right click, copy and paste the pixels from the spinner groups you already have. The only way I know how to do this is by copying each pixel but you can use ctrl + click to highlight all of your pixel 1s (for example) so you only have to copy and paste 10 times.

Hopefully someone will post here if there is a faster way to do this.
 
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