When I have a null pixel I set the number of null pixels on the controller. In my case it is 1. So when sequencing do I have to start my first pixel at pixel 2/channel 4. I assume I don't, I just sequence as though the null pixel is not there and the controller just adds one pixel in. This makes me think about universe allocation to the outputs. There is 4 universes per output. Say I had a full 4 universes worth of pixels hanging off output 1. If I then tell the controller to put 1 or more null pixels on will this push the last pixels into the next output as it then exceeds the maximum number of pixels the output can handle. I hope this makes sense. Just trying to wrap my brain around how the null pixels fit in to the sequencing and how they effect the number of pixels I can sequence to each output.