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Null pixels

Discussion in 'RGB Lights - Intelligent Pixels and 3-Channel RGB' started by nato595, Jun 5, 2013.

  1. nato595

    nato595 Let's do this!

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    Hello!

    What is the difference between using pixels normally and just not sequencing them, and telling your actual controller that you have null pixels?

    Other than the channel numbering being more easily understood, are there any pros or cons to either method?

    Thank you!
     
  2. gigogig

    gigogig gigogig

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    a null pixel done by a controller (i beleve) usally dosent count agenst a universe limit, in software its one of your 170 pixels gone
     
  3. jstjohnz

    jstjohnz Apprentice Elf

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    By doing it in the controller, as you have noted, it doesn't affect your addressing of the 'real' pixels. It makes it easy to add or remove null pixels without having to change anything in your sequencing software.
     

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