Since we are less than two weeks to Halloween, I will increase tutorials. Tonight we will discuss the changes in 3.4.19. The "Papagayo (Under Development)" tab has been changed to "Papagayo". This indicates that we have left beta and now have a production release.\ Content: 3.4.19 major improvements for Papagayo uses. When: Thurs, Oct 19th. 7pm MST, 9pm EST We will be using teamviewer. Ill start session at 6:45pm MST Please join the meeting, by clicking on this link: http://go.teamviewer.com/v9/m93271823 Meeting ID: m93-271-823 If you have a microphone, click on the "Voice over IP" on the Teamviewer menu and unmute your headphone to be able to ask questions. Here are the release notes for the last 3 releases (in case you missed them) XLIGHTS/NUTCRACKER RELEASE NOTES: ================================= 3.4.19 -bug (djulien) Fixed Coro Faces render problem on models with > 26 columns, adjust text size on model zoom in/out, Papagayo Preset delete button -enh (djulien) Added Papagayo horizontal stitch (supports any number of voices within reason), accept 39 extended phonemes (auto-map to basic 10), removed duplicate phoneme in frame message (CAUTION: phonemes will be dropped with no warnings), added Preset consistency check, start making Model dialog resizable, show reason for "reseting flags" message 3.4.18 -enh (djulien) Merged Papagayo sub-tabs; implemented Image option (Movie option TBD); enabled fade on Auto faces; added Copy column button; flattened xlights_papagayo.xml file (old Presets still used for backwards compatibility, but new Presets are written a level higher and merged) -bug (djulien) Fixed Papagayo auto-fade; mostly works now, but there seems to still be some flicker (caused by something else within xLights) -enh (sean) New effect class PinWheel. This is NOT working yet, it is a place holder. 3.4.17 PRE-RELEASE. There are still bugs we are working in the corofaces code. One we know of , outline does not show in PREVIEW -enh (djulien) This release sees the Papagayo Tab for Corofaces working. To use this, choose a pgo file as input, choose a file for output. Choose your custom models from a pull down list. Be sure they have "Part of my Display" checked. Assign channels to Phonemes. You can assign multiple channels by doing ctl-click. Create an xml file of the pgo.