BundyRoy
Dedicated elf
- Joined
- Apr 9, 2014
- Messages
- 1,026
Wanted to test some lights today to see if the pixel tree images were worth doing. First I tried to set up an LOR show. Made the show. Tried to enable the schedule. Couldn't do this without putting in the dongle. The lights I wanted to check were on the 1.31 network. Did a test with DA e131 and all lights worked. I then did the test with my setup in xlights and all lights worked.
I then converted my lor sequence to xlights and run it and it worked. Well it worked except 2 of the strings in my 10 string tree didn't come on. Can't seem to work out where this error is. I exported a clipboard out of xlights and pasted it in lor. All ten strings seem to have the appropriate lights turn on in lor. Then when I bring this same sequence back into xlights by converting it the last 2 strings disappear again.
If I set up an effect in xlights and output to lights all strings/lights work fine so I'm assuming this means my model setup in xlights and my controller set up is right and my error must be in lor somewhere.
In lor I have exported the tree setup from vegomatic with the first channel starting at dmx universe 2 channel 1 and going up from there. My tree is 10 strings of 90 pixels. So 2700 channels. I've looked through the channels for each pixel in lor and as far as I can make out they seem ok. Starts at universe 2 channel 1 and ends at universe 7 channel 150. The setup for the 8 strings that convert ok is no different to the 2 that don't (other than the universe and channel numbers going up with each pixel).
So I have 2 problems.
How do I get lor schedule to run the 1.31 network in a show.
How do I work out where the issue in lor is with the 2 string that don't seem to come across.
I then converted my lor sequence to xlights and run it and it worked. Well it worked except 2 of the strings in my 10 string tree didn't come on. Can't seem to work out where this error is. I exported a clipboard out of xlights and pasted it in lor. All ten strings seem to have the appropriate lights turn on in lor. Then when I bring this same sequence back into xlights by converting it the last 2 strings disappear again.
If I set up an effect in xlights and output to lights all strings/lights work fine so I'm assuming this means my model setup in xlights and my controller set up is right and my error must be in lor somewhere.
In lor I have exported the tree setup from vegomatic with the first channel starting at dmx universe 2 channel 1 and going up from there. My tree is 10 strings of 90 pixels. So 2700 channels. I've looked through the channels for each pixel in lor and as far as I can make out they seem ok. Starts at universe 2 channel 1 and ends at universe 7 channel 150. The setup for the 8 strings that convert ok is no different to the 2 that don't (other than the universe and channel numbers going up with each pixel).
So I have 2 problems.
How do I get lor schedule to run the 1.31 network in a show.
How do I work out where the issue in lor is with the 2 string that don't seem to come across.