Hi all,
Is there a way to copy an effect from one sequence to another? i.e If have manually created a nutcracker type effect across 100 channels in one sequence, can i then copy it to use in another sequence? Create a template from it??
I can't see any way to do this currently - These would be awesome additions (If it's not a simple case of me not finding it yet)
What I'd also really love is some sort of 'code' interface to be able to generate an effect and apply it to 'dumb' nodes rather than using a 'module'.
For example, have a code window that accepts some basic parameters such as amount of nodes/time etc. and takes some 'for' 'if' 'loop' type statements to generate pulses or set level outputs. That would make for some awesome easily shareable effects.
I would not mind devoting some of my time to module development but the problem is that I have no experience in C# so i'd be strugling a bit. I do however have plenty of experience in other languages, just not really in the Visual Studio side of things.
Is there a way to copy an effect from one sequence to another? i.e If have manually created a nutcracker type effect across 100 channels in one sequence, can i then copy it to use in another sequence? Create a template from it??
I can't see any way to do this currently - These would be awesome additions (If it's not a simple case of me not finding it yet)
What I'd also really love is some sort of 'code' interface to be able to generate an effect and apply it to 'dumb' nodes rather than using a 'module'.
For example, have a code window that accepts some basic parameters such as amount of nodes/time etc. and takes some 'for' 'if' 'loop' type statements to generate pulses or set level outputs. That would make for some awesome easily shareable effects.
I would not mind devoting some of my time to module development but the problem is that I have no experience in C# so i'd be strugling a bit. I do however have plenty of experience in other languages, just not really in the Visual Studio side of things.