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Every streamer would have their own delay, the concept here being similar to multisync on FPP - each app has a copy of the music for and is being told where in the file it'd up to.Would this still introduce various delays per person? I noticed last night whilst talking to visitors that I could hear 3x different time delays of my audio from different cars near me
I'm the same. This is my first year, so wanted to embrace the technology. It is really good & clear once it connects. Definitely will use it next year & will advertise that my display exists. This year was by word of mouth & had quite a few people stop by, some came every night, some stayed for the 2 hour no repeat show!I've used it a bit in my own display testing, but haven't advertised it at all. It works reasonably well. Not perfect, like initial startup/sync takes a while, and there's been a few instances where it just didn't play and I had to close it and restart it (using the web player). But when it works, it seems to work very well with minimal difference to my outdoor speaker.
PulseMesh does indeed account for the (variable) latency introduced by the time taken for messages to reach the client device. The delay of each message is calculated and used to correctly set an offset on the audio playback. Without this compensation the synchronization results would be quite poor.That sync packet will take a finite time to reach the user, depending on network latency, in the order of a few tens to hundreds of milliseconds.
It's possible with accurate time synchronisation to have that accounted for, to a certain degree, but whether that's implemented or not it's a different story.
Yes, I was very happy to announce that I plan to keep all the feature of PulseMesh that exist today free indefinitely to support the hobby. Of course this is not free for me to do, with the costs of cloud compute, licensing, etc, hence the introduction of a paid option with a bunch of new features. I don't have final pricing for the paid option, but I expect it to be similar to the cost of a 100 count strand of bullet pixels, per year.Hi Bob,
We have been discussing this in the chat a bit, and a primary point of concern is pricing going forwards.
There was a post quoted that mentioned maintaining the current feature set as a free tier, with a "reasonable" simultaneous stream limit. and then a paid tier for more features/connections.
Whats your view of "reasonable" ?