2026.13 — July 14, 2026
Enhancements
charlie — Effect Symbols: define a reusable effect once and link any number of effects to it; editing one propagates to all linked effects. Symbols round-trip through .xsq with a "Convert All Symbols to Effects" escape hatch for compatibility export (#2671)...
Scott just removed all the ANGLE stuff, so ignore it. We don't really have OpenGL on the iPad so we added support for ANGLE for the Shader effect (all ui is Metal, so not needed there), but the performance of ANGLE was horrible for our use case. Thus, over the last several days, I moved the...
2026.12 — July 2, 2026
Enhancements
scott — Added new Tip of the Day info for recent release updated items
derwin12 — Sequencer: add "Select Effects incl SubModels" to model right-click menu (#6618)
derwin12 — Lua automation: expose all video export formats (High Quality MP4, Lossless RGB...
2026.11 — June 14, 2026
Enhancements
charlie — Command palette (Ctrl/Cmd+Shift+K): a searchable launcher for any menu command or effect with fuzzy match, keyboard nav, and SF Symbol icons on macOS (#6258).
charlie — Song Structure Regions: divide the timeline into named, colored sections with...
2026.10 — May 31, 2026
Enhancements
cybercop23 — Add State effect on SubModels. Ensure only nodes that are part of the SubModel are lit. Same node-index translation on Faces effect if using Faces effect on a SubModel.
derwin12 — Sketch effect path management: multi-select, Delete key, Move...
2026.09 — May 9, 2026
Enhancements
dkulp — Controller delete now clears any model's "!ControllerName:..." start channel so dependent models become unassigned instead of pointing at a missing controller.
scott — Add experimental custom color picker (Preferences > Other) with HSV disc, brightness...
2026.08 — May 7, 2026
Enhancements
dkulp — When a JobPool worker thread dies from an unhandled C++ exception, the log now records the exception type, what() message, and the in-flight job name instead of just "unknown exception". Helps diagnose render-thread crashes.
agfazio — Add "Also add...
xLights 2026.04 is released and available from the MacOS App Store and from the official build/download location on GitHub: https://github.com/xLightsSequencer/xLights/releases/tag/2026.04
This is a GIANT release. We haven't had a release with this many commits and changes in it since we went...
I would strongly suggest getting FPP up and running on a Pi (or similar) and get the dongle working there. Since you won't be running your show from the MacBook (no scheduler), it is very low priority to get the dongle working on the Mac. Making sure it works with FPP it the important step...
I would love to have a reseller in AUS (just not Hanson). If there is a company in AUS that would like to do that, have them reach out to me.
I do ship to AUS. Obviously the shipping cost is a bit of an issue depending on where you are.
The K16-Pro is probably the best option for under $200. https://kulplights.com/product/k16-pro/
16 Local ports in banks of four (so you can have some at 5V and others at 12 if you transition over to 12V) and can do another 32 Strings via the differential ports. Will do audio, runs FPP, can...
They aren't supposed to count as a channel. The prop is 298 channels long. From xLights standpoint, the next prop can start immediately after it. FPP injects the three channels of "black" between them when it outputs the data, but that has no effect on the channel numbering or anything.
If a remote has the media, it will play it. You can add speakers to a remote if you want. (my push button speakers are on a remote). That said, if the remote doesn't need it, it's just wasting CPU power to process the media and SD card bandwidth and such.
You likely caused this by...
You could avoid even more by connecting the buttons to a Pi Zero W2 that are right next to the buttons, connecting the Pi0W2 to WIFI, and have it's GPIO inputs trigger the commands on the main player. Very simple to setup.