360 degree seed pixel poles

Juddge

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i have started creating some seed pixel poles utilizing the SFL 4 inch tree topper as bottoms and top bases

i have designed them in xlights, and whilst i wait for the toppers to print so i can start prototyping,

does anyone know some good effects to use on a 360 degree pole ?

i want to test effects in xlights
 

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should i look at some of the more exotic things they do with mega trees for these poles ? there only 4 inches round , 60 pixel high (5cm spacing) 3m tall
 
I would say they work like mini trees, column matrix, pixel pole, mega tree... all of those things flatten out to a matrix that is tall and skinny, so the same effects are suitable.
 
Many vendors map spiral trees; those effects would be nice. Single line effects give the spinning/spiralling effect, with different colours etc you can get some pretty cool looking things happening.
 
does anyone know some good effects to use on a 360 degree pole ?
Some effects for a spiral cylinder that I can think:
  • Single line: Spiral up/down/centre-out/centre-in, bounce up/down.
  • Pinwheel rendered top-down: gives an affect like vertical bars rotating around.
  • Bars with spiral wraps: Like a candy cane spiral stripe rotating around.
  • Guitar effect and use each strand for a guitar/bass guitar. Use MIDI tracks for best effect.
  • VU meter and grow/shrink from the bottom, use for beats.
  • Wave Effect, may need to create a 2D matrix shadow model.
 
Some effects for a spiral cylinder that I can think:
  • Single line: Spiral up/down/centre-out/centre-in, bounce up/down.
  • Pinwheel rendered top-down: gives an affect like vertical bars rotating around.
  • Bars with spiral wraps: Like a candy cane spiral stripe rotating around.
  • Guitar effect and use each strand for a guitar/bass guitar. Use MIDI tracks for best effect.
  • VU meter and grow/shrink from the bottom, use for beats.
  • Wave Effect, may need to create a 2D matrix shadow model.
thanks ill try some tomorrow night, got kids events tonight
 
Create a matrix the same height and width as your tree - so if you're spiraled 20 turns at 15 pixels a turn, make a 300 node matrix, 20 high and 15 high.
Set the start channel of the matrix to anchor to the start channel of the tree.
Then render the effect on the matrix. It'll map onto the tree, channel by channel.
 
lol AI was close making a pre done 3d design, but no matter how many times i point AI to the correct topper model, its keeps using the wrong one, but this is what the will kinda look like
 

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