ShellNZ
Senior elf
Message from Dan:
We will be releasing a beta next month. This is absolute, 100%.... We will start releasing information about the new software on Tuesday March 3rd. (or today...) I will say now, that there is a new method for storing "pixel" type data that is created in the new Pixel Editor(always) and in Super Star(optionally). With this scheme, the time to load a sequence is very small and has nothing to do with 32bits or 64bits but rather it is due to design. In the old design when loading a sequence, the entire sequence was loaded before play started. With the new scheme data is read as needed and only the data necessary to play "now" and in the near future is kept in memory so sequence size has a minimal affect on the time it takes to start playing. As well, the time to load/save a sequence with one of the editors is reduced because only high level commands are loaded and saved.
Dan
We will be releasing a beta next month. This is absolute, 100%.... We will start releasing information about the new software on Tuesday March 3rd. (or today...) I will say now, that there is a new method for storing "pixel" type data that is created in the new Pixel Editor(always) and in Super Star(optionally). With this scheme, the time to load a sequence is very small and has nothing to do with 32bits or 64bits but rather it is due to design. In the old design when loading a sequence, the entire sequence was loaded before play started. With the new scheme data is read as needed and only the data necessary to play "now" and in the near future is kept in memory so sequence size has a minimal affect on the time it takes to start playing. As well, the time to load/save a sequence with one of the editors is reduced because only high level commands are loaded and saved.
Dan