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  1. David_K

    David_K Full Time Elf

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    Hi guys
    Can anyone please tell me does a null pixel actually flash during the sequence? or should it be out and just passing data on if that is possible, as I am having problems setting up a null between zone 2 of a ECG_P2 controller and the first pixel of 300.
     
  2. dale82

    dale82 Senior Elf

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    a null pixel only passes data and shouldn't flash if set up as a null
     
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    David_K

    David_K Full Time Elf

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    Thanks dale I thought as much. Ok I can make the null go out but it simply adds another after the 300th pixel even though there are 301 physical pixels. I have attached a pic of how I have the output set up on my Jsys if anyone can tell me how to set up the null. So obviously I have a null between the controller and the first pixel on universe 5. There are 300 pixels across universe 5-6.
     

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  4. Boof63

    Boof63 Senior Elf Generous Elf

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    The null should be listed in the effects config, and then added to total pix for that effect ,ie 2 nulls + 100 effect = 102. Total , but 2 are listed in the null entries,
    Hope this helps
    Cheers boof63
     
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    David_K

    David_K Full Time Elf

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    Thanks boof I am open to anything at the moment the whole show is being held up because I cannot sort this null problem. I find it a little harder as there are 300 pixels on the roof across two universes.
     
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    David_K

    David_K Full Time Elf

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    so in the example you give with 100 effect+ 2 null total 102 does this mean you have to have 102 in your string config even thought there is only 100 pixels ? because if the config and effects config dont agree they freeze up on me.
     
  7. dale82

    dale82 Senior Elf

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    No that means you have 2 nulls you don't count them
     
  8. damona

    damona Full Time Elf

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    [My understanding :-X ]

    Lets say you have 10 pixels on an output.
    Configure the controller to say you have 10 pixels on the output. (3x10 DMX Channels would be configured)
    The control transmits 10 pixels worth of data.
    Pixel 1, Reads its data, and transmits 9 pixels worth of data
    Pixel 2, Reads its data, and transmits 8 pixels worth of data
    ...
    Pixel 9, Reads its data, and transmits 1 pixels worth of data
    Pixel 10, Reads its data, and does not transmit on anything as the data is used up.


    NULL Pixel instructs the control to add OFF (0,0,0) instruction.

    So lets change the example above to 1 NULL Pixel + 9 Pixels
    Configure the controller to say you have 9 pixels on the output, and one NULL Pixel (3x9 DMX Channels would be configured)
    The control transmits 10 pixels worth of data.
    Pixel 1 (NULL Pixel), Reads its data, and transmits 9 pixels worth of data
    Pixel 2, Reads its data, and transmits 8 pixels worth of data
    ...
    Pixel 9, Reads its data, and transmits 1 pixels worth of data
    Pixel 10, Reads its data, and does not transmit on anything as the data is used up.

    Effectively the NULL Pixel is told to be off (0 Red, 0 Green, 0 Blue), then the reset of the date you expect to be sent is sent. NULL Pixel reduces the number of pixels available for use at the start of an output.

    NULL Pixel Normal use, are used to extend the range of the data.

    So you might have a 4 meter cable -> NULL Pixel -> 3 meter cable, 9 Pixels.

    The other use for the NULL Pixel configuration option is you have 11 pixels on the string and you are only using the last 10.
     
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    David_K

    David_K Full Time Elf

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    Thanks for the input guys really appreciate it, I do understand how it works it is just that I am not sure how to implement it into the effects config. For example, on the roof there are 300 pixels plus one null at the beginning of the string (301 physical pixels) or between zone 2 of the controller and the first of 300 pixels.

    As you can see in the screen capture I posted they are split across two universes #5- #6 150 pixels in each. If I set the effects config for example in #5a to start slot 1, pixel count 150, null=1 the null goes out but the first pixel in the next sections acts as part of the 300 before it so there is still 301 pixels working. I have tried many different settings but witout success.

    I also have two nulls between universe #6-#7 and two between #7 and #8 but I have not got that far yet.
     
  10. dale82

    dale82 Senior Elf

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    I think it's in the effects page on the j1 setup that it will give you the option to add a null in. You need to screenshot some of the other pages so we can have a look.
     
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    David_K

    David_K Full Time Elf

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    This is a shot of the string config, I dont have anything in the effects config as nothing seems to work
    There is a null pixel between the contoller zone 2 and the fist pixel in act #5 another two between #6 and #7 and two beween #7 and #8.
     

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  12. dale82

    dale82 Senior Elf

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    Do you have Teamviewer? if not download it and Jump into chat and I can have a look
     

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