WARN: Gap in models on pixel port 1 channel

bartzzz

New elf
Joined
Dec 23, 2025
Messages
1
I'm having a small problem with a new Candy Cane I added to my layout and sequencer.
It's a ChromaCane 50 from boscoyostudio.
As the name suggests, it contains 50 pixels.

When I open my controller and click "Visualise," something strange happens.
When I drag the Candy Cane to the controller port, the number of pixels should increase by 50, but instead, it increases by 600.
This then results in the following error codes:

WARN: Gap in models on pixel port 1, channel 3876 to 5077.
WARN: Gap in models on pixel port 2, channel 5076 to 5227.

What's causing this?
Could it be because I split my Mega Tree in two strings, on two different ports on my controller?

Xlights Candy cane 1.pngXlights Candy cane 2.png
 
Last edited:
You can't put a different prop (easily) in the middle of 2 megatree strings. If you want to fill the port more you need the candy cane before the 1st megatree string or else do some fiddling with shadow models.
 
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