Recent content by keithsw1111

  1. keithsw1111

    Release 2025.05 Released

    2025.05 April 14, 2025 – enh (cybercop23) Add optional status led for each controller on Controllers tab (enabled in settings) – enh (derwin12) Add popup menu option to close gaps between effects – enh (derwin12) Add “Alternate Nodes” option to Sphere model – enh (derwin12) Adjust Save and...
  2. keithsw1111

    Well this was a mistake.

    I got a couple of smaller ones which I will bring to the mini. It should be possible to diy something along the same lines
  3. keithsw1111

    Well this was a mistake.

    The infinity light Santa looks amazing.
  4. keithsw1111

    Well this was a mistake.

    Wife says I want to go to bronners.
  5. keithsw1111

    Release 2025.04 Released

    2025.04 March 7, 2025 – enh (cybercop23) And SubModel name to SubModelDialog title – enh (derwin12) Rename OK button to “Close” for effect preset dialog – enh (cybercop23) Support for zipping sequences for upload to latest ESPixelStick – enh (cybercop23/keith) Several updates/fixes for AI...
  6. keithsw1111

    Release 2025.03 Released

    2025.03 February 11, 2025 – enh (derwin12) Use ispc on Windows to match Linux and MacOS – enh (keith) Start adding infrastructure for API/AI driven features – enh (keith) Experimental support for using AI to map importaed sequences – enh (MrPierreB) Enhanced HTML “Check Sequence” report –...
  7. keithsw1111

    Release 2025.02 Released

    2025.02 January 27, 2024 – enh (cybercop23) Clicking in sequencer should properly highlight the row – enh (cybercop23) Enable replay button without needing to first hit play – enh (cybercop23) Add ability to remove model(s) from existing groups from popup menus – enh (cybercop23) Add popup...
  8. keithsw1111

    Release 2025.01 Released

    2025.01 January 20, 2025 – enh (dkulp) MacOS/Linux – start using ISPC to use SIMD/SSE/AVX/NEON for certain effect renderings – Butterfly effect ported to ISPC – Plasma effect ported to ISPC – Non-spacial color Pinwheel effect ported to ISPC – Layer Blending ported to ISPC – enh (dkulp)...
  9. keithsw1111

    Release 2024.20 Released

    2024.20 December 31, 2024 – enh (dkulp) Performance – if effect backgrounds are turned off, don’t waste time/memory calculating them during render – enh (cyercop23) Scripting – add command to get fseq dir from preferences – enh (scott) Controllers – Add V5 Receiver types to K16 controllers –...
  10. keithsw1111

    Release 2024.19 Released

    2024.19 November 24, 2024 – enh (cybercop23) Re-attempt to resolve host names on CTRL-click or Test if not resolveable when xLights started – enh (dkulp) If a sequence cannot be saved, report the error to the user – enh (dkulp) Use better coloring in Dark mode for Import dialog and...
  11. keithsw1111

    Release 2024.18 Released

    2024.18 November 14, 2024 – enh (keith) Add ability to “Level” the brightness of color components – enh (scott) Windows installer works on Arm64 – enh (dkulp) Remove some optimizations that were helpful in the old 32bit builds, not for SSE/Neon (should help Galaxy, plasma, butterfly, etc… –...
  12. keithsw1111

    xSchedule help

    Set it up as e131 or ddp in xlights and ensure it is set to active. Then upload to controller and make sure xschedule is using the same show folder as xlights.
  13. keithsw1111

    Release 2024.17 Released

    2024.17 October 14, 2024 – change(dkulp) MacOS builds now require MacOS 11 or newer – enh (dkulp) Resolve hostnames in parallel at startup, much faster startup and FPP Connect – enh (derwin12) Add key bindings for Jukebox – enh (derwin12) Add key bindings for increase/descrease speed...
  14. keithsw1111

    100fps how many pixels per port

    Falcon can do 100fps but you need to contact support to enable it as we don’t want people enabling it and then running into issues because they don’t understand the consequences.
  15. keithsw1111

    Totally lost

    Could it be a signal strength issue. Have you tried a famp between props. I am assuming you are just running 3 wires from end of one prop into the next. No power injection or other funny business that may result in lost grounds.
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